![]() ![]() Should my fire blades be strong against an ice enemy? Doesn’t seem so. I like the idea of having four different blades with elemental abilities but they don’t mean anything. What’s more, is that the magic system has been screwed with too much and the same goes for the upgrade system. I honestly hate this as it sets you back in difficult areas. It’s now based on a momentum system where the more you hit without getting hit the more damage you do. ![]() The combat engine has been tweaked so much that it just doesn’t flow like it used to. It starts out with a bang and quickly fizzles out once the combat system is introduced to you. The game starts out with an epic giant boss fight as usual and even a cinematic torture scene where you get to start beating down one of the Furies right off the bat. He has to defeat the Furies along with his living prison Hechatonchires. Kratos is trying to free his bonds from Ares after swearing and giving up his life to defeat his enemy. This time you are playing through a prequel of the first game. You play as the angry Spartan demi-god, Kratos, once again. While the game shines in production values the quality and content are seriously lacking compared to past games, even the smaller PSP ones. While God of War was revolutionary at the time it is starting to show its teeth, and it’s never more apparent than in Ascension. God of War was once Sony’s unstoppable powerhouse that helped sell consoles and push them to their limits. ![]()
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